I would really like to tell you to work fast and get out here, but it is not so easy to do.Įxpect them to use Fortify, Enfeeble, Storm Lord and Sirens to say the least. They will buff up their damage and Critical Rating. You can have less than four if soloing or if one team member walks out and enters the battle alone at first. They have typical accuracy for Storm, rather low. Deep Spawn are rank 13 Storm bosses at 14,680 health. No big deal right? Well how about having four of them?! Although we cannot tell exactly what their Critical Rating is, it must be high. LOOK OUT! Multiple Deep Spawn alert!! Defeating the Deep Spawn may not seem tricky, but let me tell you why I offer an alert. The best drops here are the rank 10 Treasure cards such as Celestial Calendar, 96 gear and reagents including the rare Astral Shards. Implement your plan fast and get out of there. Whirligig beetles will also use buffs to increase their damage. You could use Feint(s) since the buff cannot be removed via Earthquake. They will draw the Medusa and Basilisk to them allowing the rest of the team to blade quickly. (Myth, need I say more? One of the more troublesome species of enemy.) Yes, they have Earthquake and Medusa.įor this reason, I recommend sending the teammate with the most defense to Myth in the battle for the first round alone. These are rank 13 Elite Myth at 4,535 health. We save the distressed beast by defeating 2 to 4 interesting looking Whirligig Beetles. They will drop rare treasure cards such as Mass Infection and Storm Beetle and rare reagents such as Astral Shard. Expect the White Razors to use Spinysaur, Gnomes! and Fortify along with other life spells such as: Forest Lord, Bronze Helephant, Goat Monk, Life Traps, Lifeblade, Mend and heals. 1st Battle: Fair Warningīe ready to encounter 2 to 4 White Razors rank 13 Life at 3,064 health. For his assistance, we aid him in the riddance of a few pests along our ride. The Great Beast rises and falls at our touch of the stones, despite his thundering snarls of protest. Captain Coleridge teaches us how navigate the Great Beast with the: Altometer, Mahatala Stone, Rasatala Stone, Oceana Crystal, Atala Stone & Mundana Crystals. Whoa! What happens on this Great Beast?įill your potions because there are no wisps in this instance. The Dying Star Stone we collected in Central Keep serves as our guide to Radiant Alcazar. Once aboard the Diving Bell, we navigate the Great Beast with the Nautic stones we plundered under Captain Coleridge’s direction. The beast drove fast, loud roar’d the blast, and southward aye we fled. With sloping scales and dripping maw, as who pursued with yell and blow still treads the shadow of his foe, and forward bends his head. (Terrific sound effects by Wizard101 btw. The Great Beast roars from the depths below however, it purrs at our command. First, we call from the Mustering horn and then we drop the Diving Bell into the tide. The creature summons at the ancient stone pier off the Driftwood Docks. The Great Beast is our method of travel across the Starfall Sea.
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